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Oxygen not included duplicant editor
Oxygen not included duplicant editor




oxygen not included duplicant editor oxygen not included duplicant editor

They are usually separated from other subworlds by a border of abyssalite or granite.īiomes determine the type of terrain elements generated for each subworld, and the parameters for their generation. Subworlds are what is commonly known in game as biomes. Worlds are the collection of subworlds that together combine to fill the map and create a complete world. This directory contains files and folders related to the random generation of worlds. OxygenNotIncluded_DataStreamingAssetsworldgen Geysers and volcanoes are excellent examples of this. Usually, however, templates are a way to add flavor to your map, and to generate specific features in designated locations. You could, if you wanted, create your entire world from templates, and have no randomly generated elements on the map. The starting base, found in “bases”, which consists of your most immediate surroundings (the printing pod, the clump of oxylite, the floor, etc.) at the start of any new map, is the other main example of a template. POI are the ruins of past colonies randomly generated in the game world. Templates may be created in-game using sandbox and/or debug mode and saved to a. This folder contains templates of bases and points of interest (POI).

oxygen not included duplicant editor

OxygenNotIncluded_DataStreamingAssetstemplates The most relevant of those are “borders.yaml”, which lists the subworld border types, and “mobs.yaml”, which lists the majority of critters (base morph only) and plants, as well as a few geysers. Other id’s can be found in the “worldgen” directory. This folder contains the id of any element used in the game, e.g., liquid hydrogen (LiquidHydrogen). OxygenNotIncluded_DataStreamingAssetselements This section of the guide lists and describes the locations you will need to access as you create your asteroid. yaml’s, I recommend using Visual Studio Code, and exercising a great deal of patience as you learn to speak the game’s language. I plan to continue updating this guide as I learn more about worldgen and have more time on my hands. I can only record here the admittedly incomplete knowledge I have gained over the brief time I have been modding the game. Since there does not seem to be any wiki dedicated to modding ONI, this guide will function in part as a repository for information related to worldgen. The information detailed here will hopefully improve the learning process for anyone interested in modding Oxygen Not Included asteroids, and will hopefully encourage more people to do so.






Oxygen not included duplicant editor